Complaints like "mobile phones can't work" are not groundless. From a technical point of view, low latency and real-time synchronization depend on the construction of infrastructure and good hardware and software adaptation. Now it seems to have been special database solved 99 % problem, but the remaining 1% seems to be very difficult. The anti-weak network strategy and the adaptation of low-end equipment cannot be achieved overnight.
It takes time and research and development to achieve close to 100% real-time synchronization. Therefore, the immersive experience of the Metaverse needs to include basic network construction, instant messaging (IM), real-time communication (RTC), artificial intelligence (AI), and various technologies such as blockchain, augmented reality (AR), and Internet of special database Things (IOT). These cannot be solved by product creativity or operational means. 2. Device Support Horizon Worlds requires a Meta helmet to experience, and many scenes in the Xiron App also require VR glasses to enter.
VR equipment has become the ticket to enter the Metaverse. This is an old-fashioned topic. From the launch of a VR headset by Google in 2014 to the offline VR gaming experience in major shopping malls, it seems to be far away from users. Google believes that VR products need to be close to the public first, and then be perfect. A few years have passed, and how many special database users have bought the all-time VR device. Now I just quietly watch it fall into ashes in an unknown corner; how many offline VR experience stores have closed one after another because they can’t make ends meet; and now I occasionally see VR anchors during live broadcasts, almost all of them It is to use VR to experience full-real video or 3D games with rough picture quality.